Tree Branching in 4D

In 4D, multiplication by quaternions gives a linear transformation, which ensures that the branches have the same lengths relative to their trunk, and the same angles, regardless of the orientation of their trunk. The same thing happens in 2D with complex multiplication, but in 3D such a transformation is not possible, which is not unrelated to the forced vanishing of vector fields on the sphere. In this Demonstration, the fourth dimension, serving as a hidden variable, is used to color the edges for even more visual interest. The hidden fourth dimension plays a key role in maintaining the symmetry of the branchings, unlike its 3D counterpart. One can think of the Demonstration as occurring in 4D and imagine that the variable theta determines the angle the branches take from their parent branch.

comments
 
Powered by Wolfram Mathematica
Give us your feedback
Give us your feedback

Source page:




 often  occasionally  never

Note: Please do not include anything you consider confidential or proprietary. Your message and contact information may be shared with the author of any specific Demonstration for which you give feedback, but will not otherwise be published or distributed.
Privacy Policy »

Note: To run this Demonstration you need the free
Mathematica Player
or Mathematica 7+
Download or upgrade to Mathematica Player 7
I already have Mathematica Player or Mathematica 7+